This game fit really well with an existing idea I had! Even though the playtime is estimated at one hour, I ended up spending a whole day just writing! Thanks for providing some good inspiration :D
Slightly edited excerpt from what I wrote: Finally, I reach the town of Berryton. It's about as small as I expected, but it seems hardly touched by the war. No crumbling buildings or craters; just people living their lives without wary eyes or shriveled stomachs. I wheel my wagon to the town hall and see a pedestal that appears to be intended for my package. I fit the bust into place. Can't say I recognize the figure, but she is beautiful, sculpted with a technique last seen in the renaissance.
Perhaps the new world isn't so bad if it's capable of art like this.
This game is wonderfully setting-agnostic and the table results are general enough to be applied to just about any genre. I picked Weird Fantasy for myself, but other players could easily go full Kevin Costner with a more realistic and gritty post-apocalyptic world. This game is GREAT as a worldbuilding exercise and allows the player to generate surprisingly large amounts of geography and social structure through their mail carrier’s journey. I’m planning to replay Nor Gloom of Night in conjunction with a mapmaking game (haven’t decided which one yet) and can’t wait to see what happens!
I really liked this postcard game, as it was the right balance, for me, of tables for prompts alongside play structure and questions. For something with a post-apocalyptic setting, I found it strangely comforting.
On a roll of 6 for the recipient (yourself) I decided that was an instant delivery and could just roll for the content rather than doing a journey. There are, after all, many letters still to deliver to others.
Thank you so much for the feedback! I was trying to go for a more hopeful, contemplative tone than a typical post-apocalyptic setting and I'm really glad that came through!
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Good game. Enough guidance and allows the players creativity to fill in the game.
Well done.
This game fit really well with an existing idea I had! Even though the playtime is estimated at one hour, I ended up spending a whole day just writing! Thanks for providing some good inspiration :D
Slightly edited excerpt from what I wrote: Finally, I reach the town of Berryton. It's about as small as I expected, but it seems hardly touched by the war. No crumbling buildings or craters; just people living their lives without wary eyes or shriveled stomachs. I wheel my wagon to the town hall and see a pedestal that appears to be intended for my package. I fit the bust into place. Can't say I recognize the figure, but she is beautiful, sculpted with a technique last seen in the renaissance.
Perhaps the new world isn't so bad if it's capable of art like this.
This is so lovely! Thank you so much for sharing and for playing my game!
This game is wonderfully setting-agnostic and the table results are general enough to be applied to just about any genre. I picked Weird Fantasy for myself, but other players could easily go full Kevin Costner with a more realistic and gritty post-apocalyptic world. This game is GREAT as a worldbuilding exercise and allows the player to generate surprisingly large amounts of geography and social structure through their mail carrier’s journey. I’m planning to replay Nor Gloom of Night in conjunction with a mapmaking game (haven’t decided which one yet) and can’t wait to see what happens!
Thank you so much for the review! I'm so happy you enjoyed the game. I'd love to know how the mapmaking goes!
I really liked this postcard game, as it was the right balance, for me, of tables for prompts alongside play structure and questions. For something with a post-apocalyptic setting, I found it strangely comforting.
On a roll of 6 for the recipient (yourself) I decided that was an instant delivery and could just roll for the content rather than doing a journey. There are, after all, many letters still to deliver to others.
Thank you so much for the feedback! I was trying to go for a more hopeful, contemplative tone than a typical post-apocalyptic setting and I'm really glad that came through!